SystemMessageType enum Null safety
Constructors
- SystemMessageType()
-
const
Values
- undefined → const SystemMessageType
-
const SystemMessageType(0)
- applyJoinTeam → const SystemMessageType
-
const SystemMessageType(1)
- rejectTeamApply → const SystemMessageType
-
const SystemMessageType(2)
- teamInvite → const SystemMessageType
-
const SystemMessageType(3)
- declineTeamInvite → const SystemMessageType
-
const SystemMessageType(4)
- addFriend → const SystemMessageType
-
const SystemMessageType(5)
- superTeamApply → const SystemMessageType
-
const SystemMessageType(6)
- superTeamApplyReject → const SystemMessageType
-
const SystemMessageType(7)
- superTeamInvite → const SystemMessageType
-
const SystemMessageType(8)
- superTeamInviteReject → const SystemMessageType
-
const SystemMessageType(9)
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
SystemMessageType> -
A constant List of the values in this enum, in order of their declaration.
[undefined, applyJoinTeam, rejectTeamApply, teamInvite, declineTeamInvite, addFriend, superTeamApply, superTeamApplyReject, superTeamInvite, superTeamInviteReject]