We apologize for the inconvenience of this page no longer being maintained. For the latest product information, please visit our current product introduction page. >>

Team Features

Update time: 2024/08/20 15:45:46

Overview

The team features correspond to the management category of NIMTeamManager. NIMTeamManager provides the team chat features: the ordinary team and the advanced team. The advanced team has more operation permissions, and The APIs are kept consistent under common operations. We recommend to select one team type only for APP development. In principle, the ordinary team and the advanced team can not be interchanged, since their types have been confirmed at creation. Following the version SDK 2.4.0, the advanced team can perform all the features of the ordinary team. we recommend using the advanced team for development.

  • ordinary team

Similar to a discussion team or quick group session in the current IM chat application, an ordinary team does not have full team privileges. Each ordinary team can only have one administrator. The administrator can add members to and remove members from a team. Members can add members without the consent of the team members.

  • Advanced team

The The advanced team is subject to more limitations on permission which is granted to the owner, administrator, and team members.

  • NIMTeam prototype:
objc@interface NIMTeam : NSObject
/**
 * Team ID
 */
@property (nullable,nonatomic,copy,readonly)   NSString *teamId;

/**
 * Team name
 */
@property (nullable,nonatomic,copy)        NSString *teamName;

/**
 * Team avatar
 */
@property (nullable,nonatomic,copy)        NSString *avatarUrl;

/**
 * Thumbnails of profile picturesin a team
 * @discussion - Only apply to use CommsEase upload server for uploading resources. Otherwise, it is invalid.
 */
@property (nullable,nonatomic,copy)        NSString *thumbAvatarUrl;

/**
 * Team type
 */
@property (nonatomic,assign,readonly)  NIMTeamType type;

/**
 * Team owner ID
 * @discussion - The owner of an ordinary team is the creator, but information can be transferred to an advanced team.
 */
@property (nullable,nonatomic,copy,readonly)   NSString *owner;

/**
 * Team introduction
 */
@property (nullable,nonatomic,copy)       NSString *intro;

/**
 * Team announcement
 */
@property (nullable,nonatomic,copy)       NSString *announcement;

/**
 * The number of team members
 * @discussion - This is the data of team members, which is synchronized after the last login and will not have real-time changes. If necessary, fetchTeamInfo:completion: can be invoked to refresh.
 */
@property (nonatomic,assign,readonly)  NSInteger memberNumber;

/**
 * Team level
 * @discussion - The maximum number of team members now.
 */
@property (nonatomic,assign,readonly)  NSInteger level;

/**
 * Creation time of team
 */
@property (nonatomic,assign,readonly)  NSTimeInterval createTime;

/**
 * Verification mode of team
 * @discussion - It is only valid for the advanced team.
 */
@property (nonatomic,assign)  NIMTeamJoinMode joinMode;

/**
 * Permission for team invitation
 * @discussion - It is only valid for advanced teams and SuperTeam.
 */
@property (nonatomic,assign)  NIMTeamInviteMode inviteMode;

/**
 * Mode of being invited
 * @discussion - It is only valid for advanced teams and SuperTeam.
 */
@property (nonatomic,assign)  NIMTeamBeInviteMode beInviteMode;

/**
 * Permission for updating team profile
 * @discussion - It is only valid for the advanced team.
 */
@property (nonatomic,assign)  NIMTeamUpdateInfoMode updateInfoMode;

/**
 * Permission for updating team-client custom field
 * @discussion - It is only valid for the advanced team.
 */
@property (nonatomic,assign)  NIMTeamUpdateClientCustomMode updateClientCustomMode;


/**
 * Custom information at team server
 * @discussion - The app party can independently extend the field for individual configuration. The field cannot be updated on the client.
 */
@property (nullable,nonatomic,copy,readonly)   NSString *serverCustomInfo;


/**
 *  Custom information at team client
 * @discussion - The app party can independently extend the field for individual configuration. The field can be updated  on the client.
 */
@property (nullable,nonatomic,copy,readonly)   NSString *clientCustomInfo;


/**
 * Status of team message tip
 * @discussion - This configuration will influence the APNS of team message.
 */
@property (nonatomic,assign,readonly)  NIMTeamNotifyState notifyStateForNewMsg;


/**
 * It determines that all team members are muted.
 * @discussion - It is only valid for advanced teams and SuperTeam.
 */
- (BOOL)inAllMuteMode;

@end

Create a superteam

objc@protocol NIMTeamManager <NSObject>
/**
 * Create a team
 *
 * @param option - Options for creating a team
 * @param users - List of user IDs
 * @param completion - Callback that is returned after completion
 */
- (void)createTeam:(NIMCreateTeamOption *)option
              users:(NSArray<NSString *> *)users
         completion:(nullable NIMTeamCreateHandler)completion
@end

The option provides the following parameter information

Parameter Type Description
name NSString Team name
type NIMTeamType Team type
intro NSString Team introduction
announcement NSString Team announcement
clientCustomInfo NSString Client custom information
postscript NSString Postscript for inviting others (valid for advanced teams); no postscript is required for ordinary teams
joinMode NIMTeamJoinMode Team join mode. Valid for advanced teams, NIMTeamJoinModeNoAuth in default
inviteMode NIMTeamInviteMode Invitation authority, valid for advanced teams, NIMTeamInviteModeManager in default
beInviteMode NIMTeamBeInviteMode Invited mode, valid for advanced teams, NIMTeamBeInviteModeNeedAuth in default
updateInfoMode NIMTeamUpdateInfoMode Authority to update team profile, valid for advanced teams, NIMTeamUpdateInfoModeManager in default
updateClientCustomMode NIMTeamUpdateClientCustomMode Authority to update client custom field. Valid for advanced teams, NIMTeamUpdateClientCustomModeManager in default

Get team

Since NIM SDK will synchronize local team messages at the startup, a team may be fetched by calling the local cache API. SDK provides massive team APIs required to fetch it and The APIs required for inquiry based on a team ID. SDK also provides The APIs for remote access to team messages.

Get All Teams Locally

Prototype

objc@protocol NIMTeamManager <NSObject>
/**
 * Get all teams
 *
 * @return - Return all teams
 */
- (nullable NSArray<NIMTeam *> *)allMyTeams;
@end

Get a specified team locally

objc@protocol NIMTeamManager <NSObject>
/**
 * Get detailed team profile by team ID
 *
 * @param teamId - Team ID
 *
 * @return - Team information
 */
- (nullable NIMTeam *)teamById:(NSString *)teamId;
@end

Get a specified team from the cloud

objc@protocol NIMTeamManager <NSObject>
/**
 * Get team profile
 *
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)fetchTeamInfo:(NSString *)teamId
           completion:(nullable NIMTeamGetInfoHandler)completion;
@end        

Parameter List

Parameter Type Description
teamId NSString Team ID
completion NIMTeamGetInfoHandler Request for completion of callback

If one's team is fetched, the team data cached locally will be updated.

Dismiss a team

objc@protocol NIMTeamManager <NSObject>
/**
 * Dismiss a team
 *
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)dismissTeam:(NSString*)teamId
         completion:(NIMTeamHandler)block
@end

Parameter List

Parameter Type Description
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

After the team is dismissed, all users' sessions in the team will be retained, but the users cannot send or receive messages in the team.

Manage team members

Joining operation

Apply for joining

Voluntary application for joining a team (limited to advanced team)

objc@protocol NIMTeamManager <NSObject>
/**
 * Team application
 *
 * @param teamId - Team ID
 * @param message - Apply for message
 * @param completion - Callback that is returned after completion
 */
- (void)applyToTeam:(NSString *)teamId
            message:(NSString *)message
         completion:(NIMTeamApplyHandler)block
@end         

Parameter List

Parameter Type Description
teamId NSString Team ID
message NSString Application message
completion NIMTeamApplyHandler Callback after completion

After the request, CommsEase server will issue a system message NIMSystemNotification (type: NIMSystemNotificationTypeTeamApply) to the team administrator.

The administrator may approve or reject the application.

Verify team application

Approve application (limited to advanced team)

objc@protocol NIMTeamManager <NSObject>
/**
 * Approve team application
 *
 * @param teamId - Team ID
 * @param userId - Applied user ID
 * @param completion - Callback that is returned after completion
 */
- (void)passApplyToTeam:(NSString *)teamId
                 userId:(NSString *)userId
             completion:(NIMTeamApplyHandler)block
@end             

Parameter List

Parameter Type Description
teamId NSString Team ID
userId NSString User ID
completion NIMTeamApplyHandler Callback after completion

After the application is approved, the new member will automatically join the team, and a notification message will be generated in the team

Reject application (limited to advanced team)

objc@protocol NIMTeamManager <NSObject>
/**
 * Reject a team application
 *
 * @param teamId - Team ID
 * @param userId - Applied user ID
 * @param rejectReason - Reason for rejection
 * @param completion - Callback that is returned after completion
 */
- (void)rejectApplyToTeam:(NSString *)teamId
                   userId:(NSString *)userId
             rejectReason:(NSString *)rejectReason
               completion:(NIMTeamHandler)block
@end             

After the request, CommsEase server will issue a system message NIMSystemNotification (type: NIMSystemNotificationTypeTeamIviteReject ) to the applicant.

Invite to join a team

objc@protocol NIMTeamManager <NSObject>
/**
 * Invite users to a team
 *
 * @param users - List of user IDs
 * @param teamId - Team ID
 * @param postscript - Postscript for invitation
 * @param attach - Extension message
 * @param completion - Callback that is returned after completion
 */
- (void)addUsers:(NSArray<NSString *> *)users
          toTeam:(NSString *)teamId
      postscript:(NSString *)postscript
          attach:(NSString *)attach
      completion:(nullable NIMTeamMemberHandler)completion;

@end

Parameter List

Parameter Type Description
users NSArray<NSString *> List of user ID
teamId NSString Team ID
postscript NSString Invitation P.S.
attach NSString Extend messages
completion NIMTeamMemberHandler Callback after completion

After the request, the invitee of an ordinary team will join the team; for an advanced team, CommsEase server will issue a system message to the target user who may approve or reject the request.

Verify the application for joining

After being invited to the team, the user will receive a NIMSystemNotification, with the type type of NIMSystemNotificationTypeTeamInvite. The following information may be fetched in the notification

Parameter List

Parameter Type Description
sourceID NSString Invitee ID
targetID NSString Target team ID
postscript NSString Invitation P.S.

Approve invitation (limited to advanced team)

objc@protocol NIMTeamManager <NSObject>
/**
 * Accept team invitation
 *
 * @param teamId - Team ID
 * @param inviterId - Inviter ID
 * @param completion - Callback that is returned after completion
 */
- (void)acceptInviteWithTeam:(NSString*)teamId
                   inviterId:(NSString*)inviterId
                  completion:(NIMTeamHandler)completion
@end                  

Parameter List

Parameter Type Description
teamId NSString Team ID
inviterId NSString Invitor ID
completion NIMTeamHandler Callback after completion

After the invitation is accepted, the new member will automatically join the team, and a notification message will be generated in the team

Example of team notification message analysis process

objc    //NIMMessage can be returned with the callback, with variable name "message".    
    NIMNotificationObject *object = message.messageObject;
    if (message.messageType == NIMMessageTypeNotification && object.notificationType == NIMNotificationTypeTeam)
    {
        //Resolution for team notification message
        NIMTeamNotificationContent *content = (NIMTeamNotificationContent*)object.content;

        //Service for detailed content "NIMTeamNotificationContent" of team notification
        ...
    }

Reject invitation (limited to advanced team)

objc/**
 * Reject team invitation
 *
 * @param teamId - Team ID
 * @param inviterId - Inviter ID
 * @param rejectReason - Reason for rejection
 * @param completion - Callback that is returned after completion
 */
- (void)rejectInviteWithTeam:(NSString*)teamId
                   inviterId:(NSString*)inviterId
                rejectReason:(NSString*)rejectReason
                  completion:(NIMTeamHandler)completion

Parameter List

Parameter Type Description
teamId NSString Team ID
inviterId NSString Invitor ID
rejectReason NSString Reject reason
completion NIMTeamHandler Callback after completion

After rejecting the invitation, the inviter will receive a system notification NIMSystemNotification (type: NIMSystemNotificationTypeTeamApplyReject).

Search inviter

objc/**
 * Get Accid of member inviter 
 * @param teamId - Team ID
 * @param memberIDs - Queried member ID. The number of members shall not exceed 200.
 * @param completion - Callback that is returned after completion
 */
- (void)fetchInviterAccids:(NSString *)teamID
         withTargetMembers:(NSArray<NSString *> *)memberIDs
                completion:(nullable NIMTeamGetInviterAccidsHandler)completion;

Parameter List

Parameter Type Description
teamId NSString Team ID
memberIDs NSArray Team member ID searched
completion NIMTeamGetInviterAccidsHandler Callback after completion

Kick out team member

objc@protocol NIMTeamManager <NSObject>
/**
 * Remove members from a team
 *
 * @param users - List of user IDs to be removed
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)kickUsers:(NSArray<NSString *> *)users
         fromTeam:(NSString *)teamId
       completion:(NIMTeamHandler)completion
@end       

Session information of users kicked out of the team will be retained, but such users will longer receive any message concerning the team.

Parameter List

Parameter Type Description
users NSArray<NSString *> List of user ID to be removed
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Leave a team

objc@protocol NIMTeamManager <NSObject>
/**
 * Leave a team
 *
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)quitTeam:(NSString *)teamId
      completion:(NIMTeamHandler)completion
@end      

Parameter List

Parameter Type Description
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Upon the successful withdrawal of a user from the team, related session information will be retained, but no message concerning the team will be received any longer.

Get team members

Differing from user data, team member information is mainly associated with a team. In relation to a user, there is the difference among different teams in his/her information as a team member. Team member information includes nickname, joining time and team member type.

Prototype

objc@interface NIMTeamMember : NSObject
/**
 * Team ID
 */
@property (nullable,nonatomic,copy,readonly)     NSString *teamId;

/**
 * Team member ID
 */
@property (nullable,nonatomic,copy,readonly)     NSString *userId;

/**
 * Inviter ID
 * @dicusssion - The field is valid only when you are a member. It is not allowed to view the inviter of other team members
 */
@property (nullable,nonatomic,copy,readonly)     NSString *inviter;

/**
 * Group member types
 */
@property (nonatomic,assign)        NIMTeamMemberType type;


/**
 * Team nickname
 */
@property (nullable,nonatomic,copy)     NSString *nickname;


/**
 * Be muted
 */
@property (nonatomic,assign,readonly)    BOOL isMuted;

/**
 *Time of joining in a team
 */
@property (nonatomic,assign,readonly)    NSTimeInterval createTime;


/**
 * Team custom information of a new member
 */
@property (nullable,nonatomic,copy)    NSString *customInfo;

@end

Property List

Parameter Type Description
teamId NSString Team ID
userId NSString Team member ID
inviter NSString Invitor ID, valid only when the inviter is the member. It is not allowed to view the inviter of other team members
type NIMTeamMemberType Team member type
nickname NSString Team nickname
isMuted BOOL : It determines whether a user is muted
createTime NSTimeInterval Joining time
customInfo NSString New member custom information

For team members, SDK makes no warranties that there is local data, and team members will be synchronized at each login. SDK will cache data locally for the team members who have been synchronized or fetched actively and remotely.

Get the list of team members

objc@protocol NIMTeamManager <NSObject>
/**
 * Get team members
 *
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)fetchTeamMembers:(NSString *)teamId
              completion:(NIMTeamMemberHandler)completion
@end              

Parameter List

Parameter Type Description
teamId NSString Team ID
completion NIMTeamMemberHandler Callback after completion

In most cases, the request is read and cached locally, synchronized, and returned. However, due to a large amount of team member information, SDK delays the pull after login. Since SDK is probably unable to timely cache team member information due to user network and other issues, the request will be an asynchronous operation with network request (increment request). The API will request team user profile that has not been cached locally, without triggering - (void)onUserInfoChanged: Callback.

Only the data concerning the team under trusteeship of CommsEase server is fetched. Developers should display such data with The API in combination with the self-managed user data.

The list of team members from the cloud may be fetched with the following API:

objc@protocol NIMTeamManager <NSObject>
/**
 Get team members with a network request
 *
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)fetchTeamMembersFromServer:(NSString *)teamId 
                        completion:(nullable NIMTeamMemberHandler)completion
@end              

The list of team members is fetched using network requests. Different from fetchTeamMembers: completion, The API undoubtedly involves the asynchronous operations with network request (increment request), while requesting team user profile that has not been cached locally, without triggering - (void)onUserInfoChanged: Callback.

Get a specified team member

SDK supports the acquisition of a specified team member object:

objc@protocol NIMTeamManager <NSObject>
/**
 * Get information from a single team member. The information of team members cached in the local database is returned. If there is not related data in a local database, nil will be returned.
 *
 * @param userId - Team member ID
 * @param teamId - Team ID
 */
- (nullable NIMTeamMember *)teamMember:(NSString *)userId 
                                inTeam:(NSString *)teamId
@end              

Update team member information

Two updating options are available. Only the administrator can update or all members can update.

objc@protocol NIMTeamManager <NSObject>
/**
 * Update member nickname in a team
 *
 * @param userId - Team member ID
 * @param newNick - Nickname of a new team member
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateUserNick:(NSString *)userId
               newNick:(NSString *)newNick
                inTeam:(NSString *)teamId
            completion:(NIMTeamHandler)completion
@end        

Parameter List

Parameter Type Description
userId NSString User ID
newNick NSString New nickname of team member
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Modify the team member custom attribute

objc@protocol NIMTeamManager <NSObject>
/**
 * Update team custom attribute of a member
 *
 * @param newInfo - New custom attribute
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateMyCustomInfo:(NSString *)newInfo
                    inTeam:(NSString *)teamId
                completion:(NIMTeamHandler)completion
@end                

Parameter List

Parameter Type Description
newInfo NSString New custom attribute
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

After the modification, other online users will automatically fetch the updated attribute.

Monitor team member change

objc@protocol NIMTeamManagerDelegate <NSObject>
/**
 * A callback for changing team members, including number change and change in member attribute.
 *
 * @param team - Changed team
 */
- (void)onTeamMemberChanged:(NIMTeam *)team;
@end

Judge the existence in team

objc@protocol NIMTeamManager <NSObject>
/**
 * It determines that a member is existing in a member.
 *
 */
- (BOOL)isMyTeam:(NSString *)teamId
@end                

Ownership transfer

objc@protocol NIMTeamManager <NSObject>
/**
 * Transfer a team owner
 *
 * @param teamId - Team ID
 * @param newOwnerId - New team owner ID
 * @param isLeave - It determines that members leave a team synchronously.
 * @param completion - Callback that is returned after completion
 */
- (void)transferManagerWithTeam:(NSString *)teamId
                     newOwnerId:(NSString *)newOwnerId
                        isLeave:(BOOL)isLeave
                     completion:(NIMTeamHandler)block
@end                     

Parameter List

Parameter Type Description
teamId NSString Team ID
newOwnerId NSString New owner ID
isLeave BOOL Synchronously leave the team or not
completion NIMTeamHandler Callback after completion

Add an administrator

objc@protocol NIMTeamManager <NSObject>
/**
 * Add an administrator
 *
 * @param teamId - Team ID
 * @param users - List of user IDs to be added as administrators
 * @param completion - Callback that is returned after completion
 */
- (void)addManagersToTeam:(NSString *)teamId
                    users:(NSArray<NSString *> *)users
               completion:(NIMTeamHandler)completion
@end               

Parameter List

Parameter Type Description
clientCustomMode NIMTeamUpdateClientCustomMode Modify the one who has the authority to update the team custom field
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Remove an administrator

objc@protocol NIMTeamManager <NSObject>
/**
 * Remove an administrator
 *
 * @param teamId - Team ID
 * @param users - List of user IDs for administrators to be removed
 * @param completion - Callback that is returned after completion
 */
- (void)removeManagersFromTeam:(NSString *)teamId
                         users:(NSArray<NSString *> *)users
                    completion:(NIMTeamHandler)completion

@end                    

Parameter List

Parameter Type Description
teamId NSString Team ID
users NSArray<NSString *> List of user ID to be removed from the list of administrators
completion NIMTeamHandler Callback after completion

Mute

Mute specified members

objc@protocol NIMTeamManager <NSObject>
/**
 * Team members are muted.
 *
 * @param mute - It determines that team members are muted.
 * @param userId - User ID
 * @param teamId - Team ID
 * @param completion - Returned callback after completion of experimental operation
 */
- (void)updateMuteState:(BOOL)mute
                 userId:(NSString *)userId
                 inTeam:(NSString *)teamId
             completion:(NIMTeamHandler)block
@end             

After a user is muted, CommsEase server will issue a notification of the fact that the user is muted.

Parameter List

Parameter Type Description
mute BOOL Whether to mute users
userId NSString User ID
teamId BOOL Team ID
completion NIMTeamHandler Callback after completion

Mute all team members

Mute all ordinary members

objc/**
 * Mute all team members
 *
 * @param mute - It determines that team members are muted.
 * @param teamId - Team ID
 * @param completion - Returned callback after completion of experimental operation
 * @discussion - If the operation is successful, the CommsEase server will send a team notification message for mute.
 */
- (void)updateMuteState:(BOOL)mute
                inTeam:(NSString *)teamId
            completion:(nullable NIMTeamHandler)completion;

Parameter description:

Parameter Type Description
mute BOOL Whether to mute users
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

The API is used to mute and un-mute the ordinary members of a team, for which the owner of an advanced team has the authority.

Query mute status

  • Search the list of mute users

Only the team members who are muted with the method "mute specified members" will be included in the list.

objc@protocol NIMTeamManager <NSObject>
/**
 * Get the list of muted team members
 *
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)fetchTeamMutedMembers:(NSString *)teamId
                   completion:(nullable NIMTeamMemberHandler)completion;
@end                    

Parameter List

Parameter Type Description
teamId BOOL Team ID
completion NIMTeamHandler Callback after completion

In most cases, the request is read and cached locally, synchronized, and returned. However, due to a large amount of team member information, SDK delays the pull after login.

Since SDK is probably unable to timely cache team member information due to user network and other issues, the request will be an asynchronous operation with network request (increment request).

The API will request team user profile that has not been cached locally, without triggering the callback of -(void)onUserInfoChanged:.

  • Whether the whole team is muted

Judge by NIMTeam's - (BOOL)inAllMuteMode.

  • Whether a team member is muted

Judge by NIMTeamMember's - (BOOL)isMuted.

Note: if a member has never been muted by the method "mute specified members" after the whole mute, NO applies to NIMTeamMember's -(BOOL)isMuted.

Team information management

Edit team profile

Modify team name

objc@protocol NIMTeamManager <NSObject>
/**
 * Get team name
 *
 * @param teamName - Team name
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateTeamName:(NSString *)teamName
                teamId:(NSString *)teamId
            completion:(NIMTeamHandler)completion
@end                    

Parameter List

Parameter Type Description
teamName NSString Team name
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Modify team avatar

objc@protocol NIMTeamManager <NSObject>
/**
 * Update team avatar
 *
 * @param teamAvatarUrl - Team avatar Url
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateTeamAvatar:(NSString *)teamAvatarUrl
                  teamId:(NSString *)teamId
              completion:(NIMTeamHandler) completion;
@end              

Parameter List

Parameter Type Description
teamAvatarUrl NSString Team avatar Url
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

For uploading team a team avatar to CommsEase server, see Avatar resource processing.

Modify team introduction

objc@protocol NIMTeamManager <NSObject>
/**
 * Update team introduction
 *
 * @param intro - Team introduction
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateTeamIntro:(NSString *)intro
                 teamId:(NSString *)teamId
             completion:(NIMTeamHandler)block
@end             

Parameter List

Parameter Type Description
intro NSString Team introduction
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Modify announcement

objc@protocol NIMTeamManager <NSObject>
/**
 * Update team announcement
 *
 * @param announcement - Team announcement
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateTeamAnnouncement:(NSString *)announcement
                        teamId:(NSString *)teamId
                    completion:(NIMTeamHandler)completion
@end                    

Parameter List

Parameter Type Description
announcement NSString Team announcement
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Modify join mode

objc@protocol NIMTeamManager <NSObject>
/**
 * Update team verification mode
 *
 * @param joinMode - Verification mode
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateTeamJoinMode:(NIMTeamJoinMode)joinMode
                    teamId:(NSString *)teamId
                completion:(NIMTeamHandler)completion
@end                

Parameter List

Parameter Type Description
joinMode NIMTeamJoinMode Join mode
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Update the join mode of invitees

objc@protocol NIMTeamManager <NSObject>
/**
 * Update team verification mode for invited users
 *
 * @param beInviteMode - Invitation mode
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateTeamBeInviteMode:(NIMTeamBeInviteMode)beInviteMode
                        teamId:(NSString *)teamId
                    completion:(NIMTeamHandler)completion;
@enc                    

Parameter List

Parameter Type Description
beInviteMode NIMTeamBeInviteMode Invitation mode
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Modify the one who can invite others to join team

objc@protocol NIMTeamManager <NSObject>
/**
 * Update team invitation mode
 *
 * @param inviteMode - Invitation mode
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateTeamInviteMode:(NIMTeamInviteMode)inviteMode
                      teamId:(NSString *)teamId
                  completion:(NIMTeamHandler)completion
@end                  

Parameter List

Parameter Type Description
inviteMode NIMTeamInviteMode Invitation mode
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Modify the one who can update team profile

objc@protocol NIMTeamManager <NSObject>
/**
 * Permission for changing team update information
 *
 * @param updateInfoMode - Modify the one who has permission for updating team profile
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateTeamUpdateInfoMode:(NIMTeamUpdateInfoMode)updateInfoMode
                          teamId:(NSString *)teamId
                      completion:(NIMTeamHandler)block
@end                      

Parameter List

Parameter Type Description
updateInfoMode NIMTeamUpdateInfoMode Modify the one who has the authority to update the team profile
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Modify the one who can update the team custom attribute

objc@protocol NIMTeamManager <NSObject>
/**
 * Change team permission for updating custom field
 *
 * @param clientCustomMode - Modify the one who has permission for updating team custom field
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateTeamUpdateClientCustomMode:(NIMTeamUpdateClientCustomMode)clientCustomMode
                                  teamId:(NSString *)teamId
                              completion:(NIMTeamHandler)block
@end                              

Parameter List

Parameter Type Description
clientCustomMode NIMTeamUpdateClientCustomMode Modify the one who has the authority to update the team custom field
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Modify team custom attribute

SDK provides a team profile extension API, for which the developer may define the contents.

objc@protocol NIMTeamManager <NSObject>
/**
 * Update team custom information
 *
 * @param info - Team custom information
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateTeamCustomInfo:(NSString *)info
                      teamId:(NSString *)teamId
                  completion:(NIMTeamHandler)block
@end                  

Parameter List

Parameter Type Description
info NSString Team custom information
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

Monitor team change

  • Team information update callback
objc@protocol NIMTeamManagerDelegate <NSObject>
/**
 * A callback for updating a team
 *
 * @param team - Updated team
 */
- (void)onTeamUpdated:(NIMTeam *)team
@end
  • Team addition callback
objc@protocol NIMTeamManagerDelegate <NSObject>
/**
 * Add callback for team
 *
 * @param team - Updated team
 */
- (void)onTeamAdded:(NIMTeam *)team;
@end
  • Team removal callback
objc@protocol NIMTeamManagerDelegate <NSObject>
/**
 * A callback for removing a team
 *
 * @param team - Updated team
 */
- (void)onTeamRemoved:(NIMTeam *)team;
@end

Team notification message

Team notification is a type of message (NIMMessageTypeNotification). After a user joins a team, a team notification message will be issued by the Xinyun server in case of any change in a team (including the joining action). Like other messages, team notification messages can be fetched from the message query API provided by NIMConversationManager.

Events triggering team notification message currently include:

NIMTeamOperationType Enum Event description
NIMTeamOperationTypeInvite Invite members into a team (a mode not requiring approval of invitee)
NIMTeamOperationTypeAcceptInvitation Add members into team after approval for invitation (a mode requiring approval of invitee)
NIMTeamOperationTypeKick Kick out of team
NIMTeamOperationTypeLeave Leave a team
NIMTeamOperationTypeUpdate Team information update
NIMTeamOperationTypeDismiss Dismiss a team
NIMTeamOperationTypeApplyPass Successfully join a team
NIMTeamOperationTypeTransferOwner Transfer owner
NIMTeamOperationTypeAddManager Add an administrator
NIMTeamOperationTypeRemoveManager Remove manager
NIMTeamOperationTypeMute Team mute/unmute

Team notification analysis step:

  • Judge the noficiation message based on NIMMessage's messageType.
  • Convert NIMMessage's fieldmessageObject into NIMNotificationObject in a strongly typed manner.
  • In NIMNotificationObject, resolve the field content, obtaining the superclass NIMNotificationContent.
  • based on NIMNotificationContent 's field notificationType, judge the NIMNotificationTypeTeam.
  • Convert the superclass NIMNotificationContent into NIMTeamNotificationContent in a strongly typed manner.
  • The specific type of team notification can be resolved using the NIMTeamNotificationContent's operationType. The specific type is shown in the table above.
  • Upon the receipt of team notification, SDK will update the team relevant information cached locally, and then trigger and update the callback of delegated events.

Field description of team notification content NIMTeamNotificationContent:

  • operationType: team notification event type, which indicates the type of team notification. The notification type is defined by the enum NIMTeamOperationType.
  • sourceID : Event operator ID, i.e. the one who voluntarily executes the operation.
  • targetIDs : List of IDs of the one operated, i.e. the operation bearer.
  • notifyExt: extension field notified, which is defined by each operation API that trigger the notification. The field can be defined only by the server operation API currently. For example, users removed from the team may call the server HTTP API, and input the notification extension parameters. The call will trigger a message notification of such event as users kick-out, in which case the other members who receive the message may fetch the extension field defined at kick-out by reading NIMTeamNotificationContent's field notifyExt.
  • attachment: Some notifications are relatively complex, which require some additional information to assist the upper-level display. Team notification with additional information includes:
    • Team update notification NIMTeamOperationTypeUpdate: additional information is encapsulated as NIMUpdateTeamInfoAttachment. It is same type for the global mute.
    • Mute notification NIMTeamOperationTypeMute: additional information is encapsulated as NIMMuteTeamMemberAttachment.

Particularly, as to the team update notification NIMTeamOperationTypeUpdate, it is required to judge the details in NIMUpdateTeamInfoAttachment, as well as the team message updated. Details are given in Demo:

objccase NIMTeamOperationTypeUpdate:
    {
        id attachment = [content attachment];
        if ([attachment isKindOfClass:[NIMUpdateTeamInfoAttachment class]]) {
            NIMUpdateTeamInfoAttachment *teamAttachment = (NIMUpdateTeamInfoAttachment *)attachment;
            formatedMessage = [NSString stringWithFormat:@"%@Updated%@Information".nim_localized,source,teamName];

            //If only a single project item is updated, the updated item will be shown.
            if ([teamAttachment.values count] == 1) {
                NIMTeamUpdateTag tag = [[[teamAttachment.values allKeys] firstObject] integerValue];
                switch (tag) {
                    case NIMTeamUpdateTagName:
                        formatedMessage = [NSString stringWithFormat:@"%@Updated%@Name".nim_localized,source,teamName];
                        break;
                    case NIMTeamUpdateTagIntro:
                        formatedMessage = [NSString stringWithFormat:@"%@Updated%@Introduction".nim_localized,source,teamName];
                        break;
                    case NIMTeamUpdateTagAnouncement:
                        formatedMessage = [NSString stringWithFormat:@"%@Updated%@Announcement".nim_localized,source,teamName];
                        break;
                    case NIMTeamUpdateTagJoinMode:
                        formatedMessage = [NSString stringWithFormat:@"%@Updated%@Verification Mode".nim_localized,source,teamName];
                        break;
                    case NIMTeamUpdateTagAvatar:
                        formatedMessage = [NSString stringWithFormat:@"%@Updated%@Avatar".nim_localized,source,teamName];
                        break;
                    case NIMTeamUpdateTagInviteMode:
                        formatedMessage = [NSString stringWithFormat:@"%@Updated permission for inviting other users".nim_localized,source];
                        break;
                    case NIMTeamUpdateTagBeInviteMode:
                        formatedMessage = [NSString stringWithFormat:@"%@Updated permission for verifying ID of invited user".nim_localized,source];
                        break;
                    case NIMTeamUpdateTagUpdateInfoMode:
                        formatedMessage = [NSString stringWithFormat:@"%@Updated permission for updateing team profile".nim_localized,source];
                        break;
                    case NIMTeamUpdateTagMuteMode:{
                        NSString *muteState = teamAttachment.values.allValues.firstObject;
                        BOOL muted = [muteState isEqualToString:@"0"] ? NO : YES;
                        formatedMessage = muted? [NSString stringWithFormat:@"%@All members are muted".nim_localized,source]: [NSString stringWithFormat:@"%@All members are demuted".nim_localized,source];
                        break;
                    }
                    default:
                        break;
                                
                }
            }
        }
        if (formatedMessage == nil){
            formatedMessage = [NSString stringWithFormat:@"%@Updated%@Information".nim_localized,source,teamName];
        }
    }
    break;

Mute Notification

SDK provides an API for modification of team message notification, and the upper level may affect the notification action by setting the option. When notify is set as NIMTeamNotifyStateNone, no APNS will be available for pushing team messages; in the event of NIMTeamNotifyStateOnlyManager, only the administrator's team message notification will be available. The upper level may decide the APP performance when online messages are received by the attribute (ringing, etc.).

objc@protocol NIMTeamManager <NSObject>
/**
 * Update mute status of a team
 *
 * @param notify - Tip status
 * @param teamId - Team ID
 * @param completion - Callback that is returned after completion
 */
- (void)updateNotifyState:(NIMTeamNotifyState)state
                   inTeam:(NSString *)teamId
               completion:(nullable NIMTeamHandler)completion;
@end               

Parameter List

Parameter Type Description
notify NIMTeamNotifyState Notify state
teamId NSString Team ID
completion NIMTeamHandler Callback after completion

NIMTeamNotifyState enum list

Value Description
NIMTeamNotifyStateAll Accept any team message notification
NIMTeamNotifyStateNone Reject any team message notification
NIMTeamNotifyStateOnlyManager Only accept manager's team message notification

Query API

objc@protocol NIMTeamManager <NSObject>
/**
 * Query mute status of a team
 *
 * @param teamId - Team ID
 *
 * @return - Status of team tip
 */
- (NIMTeamNotifyState)notifyStateForNewMsg:(NSString *)teamId;
@end

Search team

SDK supports the team search by keywords:

objc@protocol NIMTeamManager <NSObject>
/**
 * Retrieve team
 *
 * @param option - Retrieval options
 *
 * @param completion - Callback that is returned after completion
 */
- (void)searchTeamWithOption:(NIMTeamSearchOption *)option 
                  completion:(NIMTeamSearchHandler)completion;
@end

NIMTeamSearchOption Parameter Introduction:

Type Parameter Description
NIMTeamSearchContentOption searchContentOption Search the content matching area
BOOL ignoreingCase Ignore case, YES in default
NSString searchContent Search content

NIMTeamSearchContentOption Enum introduction:

objctypedef NS_OPTIONS(NSInteger, NIMTeamSearchContentOption ) {
   // Retrieve team name
   NIMTeamSearchContentOptiontName = 1 < < 0,
   // Retrieve team ID
   NIMTeamSearchContentOptiontId = 1 < < 1,
   // Retrieve team name and team ID
   NIMTeamSearchContentOptionTeamAll = NIMTeamSearchContentOptiontName | NIMTeamSearchContentOptiontId,
};
Was this page helpful?
Yes
No
  • Overview
  • Create a superteam
  • Get team
  • Get All Teams Locally
  • Get a specified team locally
  • Get a specified team from the cloud
  • Dismiss a team
  • Manage team members
  • Joining operation
  • Apply for joining
  • Verify team application
  • Invite to join a team
  • Verify the application for joining
  • Search inviter
  • Kick out team member
  • Leave a team
  • Get team members
  • Get the list of team members
  • Get a specified team member
  • Update team member information
  • Monitor team member change
  • Judge the existence in team
  • Ownership transfer
  • Add an administrator
  • Remove an administrator
  • Mute
  • Mute specified members
  • Mute all team members
  • Query mute status
  • Team information management
  • Edit team profile
  • Modify team name
  • Modify team avatar
  • Modify team introduction
  • Modify announcement
  • Modify join mode
  • Update the join mode of invitees
  • Modify the one who can invite others to join team
  • Modify the one who can update team profile
  • Modify the one who can update the team custom attribute
  • Modify team custom attribute
  • Monitor team change
  • Team notification message
  • Mute Notification
  • Search team